Tuesday, 31 March 2015

Graves, Tombs and Reinforcements

An update on the progress of my graveyard scenery and resurrectionist crew. The graveyard is composed of five gravestones and a tomb building. These have been previously built up  and undercoated in white then grey.

The graveyard has been painted up, all five gravestones and tomb - probably the first project in a while that has been completed in a short period of time for any game for me.

Five Gravestones of Various Designs.
The gravestones were the simpler pieces to paint, some highlighting and dark bits. I think they turned out okay and will look reasonable on the tabletop.


Front of the Tomb

Side View
The Tomb building took a bit longer to do, more colours to deal with and just larger.  I decided the red tile roof was a little bit of colour to stand out in what would otherwise be a little bit of a dull paint job.

The Whole Set
The whole set looks not too bad, the stones are a little lighter than the building but I think this works okay, will find out when it gets used in a game.

While I haven't made much progress in painting my Nicodem crew, I have added to the models to be painted. The other week, I added to the growing undead swarm with some Crooked Men and a Flesh Construct. It took an evening to put the four models together which have been subsequently undercoated white and grey (which makes it look a little like the bare plastic).



Finished Building

The Pale Dead

Back in Grey
Hopefully now, I will focus on getting things painted a bit more - maybe get the Neverborn Sorrows finished as well.

Up next in painting: Sorrows - will they get finished off?






Wednesday, 25 March 2015

A Place of Power

This is a recap of a Malifaux encounter between crews of the Neverborn and Guild factions. The encounter takes place on the edge of the Knotwoods close to Malifaux town. The game was played at the Falkirk District Wargames Club on Monday 23rd March 2015 between Alistair Grant and David Muir. This was one of the first Malifaux games for David who had brought along his Sonnia crew while Alistair took a Lilith crew.

The Mists Clear

The mists clear

Strategy

Squatters Rights was the determined strategy for the encounter.

Available Schemes

The schemes available for the encounter were:
  • Bodyguard
  • Protect Territory
  • Vendetta
  • Power Ritual
  • Line in the Sand

Guild

  • Sonnia Criid with Cherufe's Imprint, The Mask and Reincarnation, 6 Soulstones
  • Samael Hopkins with Disrupt Magic and Witch Hunt
  • Purifying Flame
  • 2 Guild Guards
  • Guild Rifleman
  • 3 Witchling Stalkers

Neverborn

  • Lilith with Beckon Malifaux, Wicked Mistress and Living Blade, 5 Soulstones
  • Barbaros with Nephilim Gladiatus
  • Cherub
  • Sorrow
  • 2 Beckoners
  • 3 Terror Tots

Facing Off

In the borders between civilised Malifaux and the wild Knotwoods lie abandoned and ruined buildings and villages, the strange deprivations of this land advancing their decay. The Guild received reports of a witch ritual taking place in one such place and dispatched Sonnia Criid and her witch hunters. Upon finding the location, Sonnia intended to take it back for the Guild and put the witches to the flame as an example to all but the reports were untrue, it was not witches but Lilith and her Neverborn undertaking a ritual of unknown design. 

Facing Off

Probing the Enemy

Sonnia starts to direct her people with her Guards moving up the west flank, covered by their Rifleman companion with their movements being mirrored by the Terror Tots and Cherub.  After engaging in a cat and mouse on the west flank, the action moved to the east where the Stalkers and Samael started to edge forward towards the points marked out by Sonnia as important. 

Unfortunately, one Stalker moved forward just a little too far and came under the influence of one of Lilith's Beckoners who drew them further forward out of position. While the Sorrow moved up to hide just out of sight waiting to pounce upon any stray combatants.

Sonnia and the Flame move to hold the centre of the encounter area intent on getting a good vantage point to support the guards. 
Advancing and Scouting
On observing the movements in the area, Lilith deigned to move forward and exert her influence on matters, binding and dragging the hapless lead Stalker into danger. Whereupon Barbaros rushed forward to end the life of the confused Stalker.
Lilith takes a stroll 

The Fight in Earnest

The Guild begin to take the strong points outlined in their plans to prevent the previous ritual from taking place in the hope that this would disrupt the machinations of the Neverborn. A Stalker took point and held one of these points on the east path while their Guard comrades came under attack from the Neverborn in the west. A Beckoner stepped out from behind a tree tempting a Guard forwards for the Cherub to buffet into the waiting Terror Tots who hacked away at the bewildered Guard but the Guard managed to stay standing under the assault for a time. Ultimately the Guard fell to the frenzied attacks of the Tots but while their colleague was being assailed the other Guard and Rifleman moved to claim another of the strong points.

The eastern Beckoner tried to lure the witch hunter Samael forward but the witch hunter drew upon his discipline to resist and fired back to heavily wound the foul temptress. Lilith drew upon her powers to almost kill the witch hunter as she viewed the damage being inflicted upon her property.
Getting Stuck In
Sonnia caught a glimpse of Barbaros and hammered the henchman severely but his armour shielded him. The resulting fires spread out, catching Lilith unaware. Enraged, Barbaros charged Sonnia but failed to land a hit in his rush to battle. The Flame charged to the aid of its mistress but Barbaros disdainfully parried the blows away.

Back on the east flank, a Terror Tot snuck up and slashed at the legs of Samael driving him to his knees while the Sorrow appeared next to Samael to further compound the hunters problems.

Don't Lose Sight of the Objectives

The remaining Guild Guard moves to take a secondary support point lining up in support of Sonnia and the Rifleman as he puts two holes in one of the Terror Tots which manages to remain standing. Though expecting support from their leader, they were unaware that she was being engaged by Barbaros who slashed through her defences to wound her not only on the attack but on the counterattack as well as she failed to strike back. The Flame tries to help Sonnia but fails to land a blow upon the nimble Nephilim warrior.

The Rifleman was enticed forward by the western Beckoner only to be shot by the Cherub and flung into the Terror Tots who climb upon to eventually overwhelm the deadly shooter as they get a lucky hit on the man's jugular with their short but wicked blades.

The Stalker in support of Samael sets the Sorrow alight before dispersing the vile being with a cleaving blow of its blade and a Stalker was resurrected. However the witch hunter was struck down by the whirling dervish of a Terror Tot that was attacking him relentlessly. In an effort to disrupt the ritual, a Stalker moved to another support point but the tide was beginning to change.

Lilith walks casually forward and smacks a Stalker out of existence, mainly out of spite for daring to interfere with her workings as she realises that her ritual will be weakened by these interlopers.

Remember the Strategy and Schemes

When the Dust Settles

Barbaros continues to harass Sonnia, but neither combatant can land a killing blow even with the aid of the Flame, Barbaros continues to tie them up at the behest of Lilith as she prepares her ritual.

On the west edge, the Beckoner tries to tempt the remaining Guard but fails to interest them but the Cherub manages to hit and push the Guard towards Barbaros. The Guard in shock attempts to strike at the angry devil but he pushes them away.

On the east edge, the lone Terror Tot places his totem for Lilith in the appointed spot and awaits his mistress. The resurrected Stalker charges the Tot who stands its ground as it is wounded and set ablaze, more fearful of its mistress than the Stalker.

The eastern Beckoner moves to ritual power spot to place her mistress' icon for the ritual as Lilith relieves a Stalker of its head plunging her bloodied blade into the ritual spot to begin her working as the remaining Guild try to make sense of what was happening.

The Dust settles

Who won?

Lilith managed to start her ritual but the Sonnia disrupted it enough that all the power Lilith wanted was not present. The Guild took heavy losses but the Neverborn ritual was setback stalling their enigmatic plans for a while.

Final Score: Guild 2, Neverborn 3

Score breakdown:

  • Guild
    • Strategy 2 VP
    • Scheme Line in the Sand 0 VP
    • Scheme Bodyguard 0 VP
  • Neverborn
    • Strategy 1 VP
    • Scheme Bodyguard 1 VP
    • Scheme Power Ritual 1 VP

Review

I think the game was a good one, which was always one flip away from disaster on both sides towards the end. The game was a bit in two halves, the first half the Guild did pretty well, the second half the Neverborn. The game ended closely and it was a good point to end on rather than trying to drag it out.

I hope David enjoyed one of his first forays into the world of Malifaux and we hopefully get a rematch in the future.

Tuesday, 24 March 2015

Turning Grey

A minor update to the status of my Nicodem crew and their graveyard. After getting them all built as shown in the previous post, I have since undercoated them ready for painting.

The models spray undercoated in white, then a second undercoat of medium grey was sprayed on top.

The Gang is all here


The Illuminated Door

Up Next: Painted Gravestones

Monday, 23 March 2015

Rising From The Grave

In an effort to make sure I get my miniature armies ready to use and not just bare bones, I'm going to attempt to write things up as I go along. I don't claim to be a good painter, especially if you look at anything closer than 5 feet, but I do find it calming to do it as opposed to trying to put the models together.

My newest project is a Resurrectionists crew for Malifaux led by Nicodem. I have already small Arcanist and Neverborn but the Resurrectionists looked very interesting. As part of this I picked up a Graveyard scenery set by PlastCraftGames, which do a range of scenery types by have done some with Malifaux in mind.

I've put some pictures of the assembled models below - the quality of picture is not brilliant but I think it give the idea.
The Graveyard - Built

Nicodem and his lot


For Sizes - A Punk Zombie and Rotten Belles

Nicodem in his element.
Up next (or sometime soon) - the undercoated models.

Tuesday, 17 March 2015

North East of Maejuk-ri

A recounting of a Dystopian Wars(DW)  battle between the Chinese Federation and the Empire of the Blazing Sun which takes place north east of Maejuk-ri just south of modern day South Korea. The game was played at the Falkirk District Wargames Club on Monday 16th March 2015 between Alistair Grant and Dave Elsey. This was the first game of DW for Dave who took command of the Empire of the Blazing Sun fleet, while Alistair took command of the Chinese Federation instead of his usual Empire.

Note: All Ship names came via Google Translate.

The Setup

The Chinese Federation patrol Biànhù was carrying out routine patrols of contested East China Sea region when an aggressive Blazing Sun strike force intercepted it. Recognising from scouts that battle was inevitable, the fleets made use of the scattered islands in the local area to set out their formations. 
The Broad View of the Battle Lines (Chinese Federation on the Left, Empire on the Right)

The Empire of the Blazing Sun - Strike Force Yon-Ju Go


Strike Force Yon-Ju Go

EWS Hanma - Kaiju Heavy Battleship
EWS Nageru - Kiyohime Assault Carrier with Fighter Flight Ni-Ju Ichi
ERWS Fuka-sa - Ika Mechanical Squid
Tanuki Squadron Sutoraiku (3)
Uwatsu Squadron Ju Go (3)
Fujin Squadron San-Ju (3)
Zarigani Squadron Yon (4)

Empire Fighter Flight San-ju Yon
Empire Torpedo Bomber Flight Hachi

Biànhù Line-up

The Chinese Federation Patrol Biànhù


WCF Juéxīn - Jian Mk 1 Battleship
WCF Yīngbàng - Guan Dao Battle Cruiser
WCF Kuài  and WCF Mǐnjié - Chui Support Carrier Squadron with Bomber Flight Jiǔ and Shí
Wo-Dao Squadron Huǒ (2)
Yue Destroyer Squadron Sān (3)
Nu Frigate Squadron Èrshí (4)
Dun Bastion Squadron 

Federation Fighter Flights  JiǔShí and SānShí




The Opening Barrage

As the fleets drew near, the manoeuvring began in earnest with the Chinese Federation surging to take a central defensive position and the Empire beginning a pincer move to surround them with their superior agility.

The Opening Moves

The Tanuki squadron attempted a long range strike on the support carriers but their rockets went wide of the mark as did the responding fire from the Dun Bastions.

The only shooting of note can from Èrshí squadron who managed a long range hit on the trailing Tanuki.

Knives Unsheathed

Wo-Dao Squadron Huǒ surge forward to try and hold a centre point between the three middle islands, striking at the now visible Uwatsu squadron - but only managing to inflict some minor damage on the sturdy Empire frigates.

Squadron Ju Go feeling the barrels of the Chinese beginning to track down on them advanced bravely into the fire to take on the larger gunships and inflicting heavy damage on one, knocking out its engines.

Èrshí squadron emboldened by their long range success advance on the visible Uwatsu squadron and open fire. As the smoke clears and the sea settles, two Uwatsu frigates have sunk but their remaining ship stands firm.

 Tanuki Squadron Sutoraiku barrels around the island in a tight turn bringing their considerable armament to bear on the Chinese fleet - their rockets lash out at the Chui carriers but overshoot their mark then they lock onto the Wo-Dao ahead of them - their turrets roar and inflict severe damaged on the lead ship causing the onboard reactors to crack and leak. The resulting damage and evasive actions by the target cause the following torpedo salvo to miss wide.

The Dun bastions rotate and advance slowly - wiping out the last brave Uwatsu before hitting a Tanuki cruiser for some minor damage.

Aircraft flights engage each other in the air, with fighters reigning supreme as the Empire bomber wing is wiped out while two fighter wings inflict heavy damaged on each other with a Chinese flight eliminated and only a single Empire fighter left.
Things are heating up

EWS Hanma hits from long range on a Dun inflicting fire and damages on the bastion but its remains operational.

Yue Destroyer Squadron Sān sneaks forwards under the fire at the Wo-Dao to get a lucky shot off at a Tanuki setting it on fire.

Nageru attempts to hits the damaged Dun but misses and takes damage in response as the flagship Juéxīn bellows back.

The fleets attempt running repairs, the blazing Dun loses some troops to the fire on board and the lead Wo-Dao is listing dangerously while the Tanukis put out their flaming decks.

Taking a Prize

The underfire Wo-Dao advance and rain shots into the Tanuki squadron causing minor damage but not enough to deter the oncoming cruisers.

Tanuki Squadron Sutoraiku move to fire for decisive action and board the damaged Wo-Dao. Their torpedoes home in on WCF Kuài blowing a hole in its side but the carrier remains afloat. Their turrets miss the lead Yue destroyer but the rockets do blast a layer of armour of a Dun and set it on fire.

The Sutoraiku assault troops attempt to board the Wo-Dao, they are repelled from the reactor damaged vessel but manage to board and take the second less damaged ship. The remaining Wo-Dao stands defiant but its days are numbering with loss of troops and a dangerous reactor leak in progress.

The Chui carriers managed to refuel a fighter flight and take refuge behind an island from the advancing threats of the Tanuki squadron and lurking Ika.

Squadron Sān attempts a courageous counter-attack on the Sutoraiku ships causing fires and attempting to board but their assault troops are wiped out in the attempt for little loss to the enemy.

Dive bombers swoop in on the Sutoraiku but AckAck wipes out half the flight reducing their effectiveness as they only cause minor hull damage to a Tanuki.

Fujin Squadron San-Ju continue to sneak round an island to pounce on the first ship to emerge.

The Nu frigates pile damage into the Tanuki squadron but still they stand firm, a thorn in the Chinese side, while the Hanma smashes a Dun into pieces causing its sister bastion to falter and break. The Dun attempts to salvage its honour and do something to the Tanuki squadron but fails in the attempt.

Empire fighters wipe out the Chinese torpedo bombers and the Nageru sinks a Nu and damages another.
The Centre Falters

A flight of Chinese fighters get wiped out by the remaining Empire fighter pilots, proving it to be a dark day for the Chinese air force.

The Juéxīn emerges to see the hidden Fujin squadron and attempts to open fire with its mighty broadside which misses everything in sight and the targeting woes continue as the Yīngbàng fails to range in on the Nageru.
Pouncing Corvettes

The lead Wo-Dao ship succumbs to its reactor leak and is lost with all hands as it finds its end.

Through valiant repair and damage prevention efforts two Tanuki ships survive their fires and damage but the third fell as the fire and corrosion overwhelmed it.

For Glory

Sutoraiku squadron attacks to avenge its fallen comrade - at range the last Dun is battered, losing engine control and being set alight and then the guns destroy a Yue while the assault troops board and sink the remaining destroyers.

The Chui carriers manage to knock out a Empire fighter from its flight but fail to do much else.

The Dun manages to limp forward enough to get a last gasp shot in on the Tanuki squadron and against all odds sinks one of the remaining ships.

Fujin Squadron San-Ju pounce on the exposed Juéxīn and manage to inflict minor damage on the large imposing battleship.

The Nu squadron manage to knock down the remaining elements of a figher flight which was retreating to its carrier as the turn round an island.

Zarigani Squadron Yon inflict heavy fires on the leading Chui carrier but the Yīngbàng answers with its bellowing turrets, sinking two of the little squids and damaging the other two.

The Hanma opens up on the Juéxīn but fails to make an impression and takes minor damaged in return from the battleship.

The Nageru targets the Juéxīn but fails to land a shot.

Fizzling away
The opposing admirals surveying their losses and changing weather decided withdrawal from the field of battle was the best course of action to preserve as much strength for their nations as possible. Another day will see a decisive victory but for now, the battle ends in an agreed draw.

Final Status

The Empire of the Blazing Sun - Strike Force Yon-Ju Go

EWS Hanma - Kaiju Heavy Battleship - Light Damage
EWS Nageru - Kiyohime Assault Carrier with Fighter Flight Ni-Ju Ichi - Light Damage, Fighters gone
ERWS Fuka-sa - Ika Mechanical Squid - Undamaged but out of position
Tanuki Squadron Sutoraiku (3) - One remaining, heavy damage
Uwatsu Squadron Ju Go (3) - Destroyed
Fujin Squadron San-Ju (3) - Undamaged
Zarigani Squadron Yon (4) - 2 destroyed, 2 damaged

Empire Fighter Flight San-ju Yon - Destroyed
Empire Torpedo Bomber Flight Hachi - Destroyed

The Chinese Federation Patrol Biànhù

WCF Juéxīn - Jian Mk 1 Battleship - Light Damage
WCF Yīngbàng - Guan Dao Battle Cruiser - Undamaged
WCF Kuài  and WCF Mǐnjié - Chui Support Carrier Squadron with Bomber Flight Jiǔ and Shí - Medium Damage, Flight Jiǔ gone, Shí operational
Wo-Dao Squadron Huǒ (2) - One destroyed, Other abandoned by opponent
Yue Destroyer Squadron Sān (3) - Destroyed
Nu Frigate Squadron Èrshí (4) - One sunk, One damaged, Two undamaged
Dun Bastion Squadron  - One destroyed, One Heavy Damage

Federation Fighter Flights  JiǔShí - Destroyed and SānShí - One SAS operational

Review

This was an enjoyable game - had it continued it could have swung either way - I tend to think the Empire would have prevailed but my opponent thought the Chinese had a good chance of victory due to having (limited) air superiority and the Ika being in out of position.

I hope Dave enjoyed his first game (of many to come hopefully), I enjoyed playing the Chinese Federation which have a very different feel to my usual Empire of the Blazing Sun.